hauntology

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Is it gameplay to kill gameplay?
Do we need to be strategic about killing gameplay?
Do we need to shoot gameplay to kill it?
Do we need to stealth behind gameplay and knock it unconscious?
Do we need to send our most powerful designers against it?
How long does it take to kill gameplay?
Does gameplay fight back?
Is some gameplay harder to kill?
Does gameplay respawn?
Do we need to kill gameplay forever?
Can we take a break from killing gameplay?
Can we pause killing gameplay?
Can we quit killing gameplay?
How many times have we killed gameplay?
How much gameplay have we killed?
Why do we kill gameplay?
Is there a reward for killing gameplay?
Have we rescued something in our lives from the clutches of gameplay?
Is it pleasurable to kill gameplay?
Do we have a choice to kill gameplay or not?
Is it meaningful to choose to kill gameplay?
Is it gameplay to kill gameplay?



droqen

droqen
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perhaps

it is gameplay to kill gameplay if we wield
gameplay's knife, killing
like a squadron in formation or guns or piano wire, agent,

it is gameplay to kill gameplay if we send
warriors with or without our strongest potions
measuring week long campaigns against gameplay
calculating its response and preparing our counter
                                                                        counter
                                                                             counter response,

solemn funerals for anyone
mean that dread god
anchors inside our children
gameplay,

it is gameplay to kill gameplay if we start
enough to pause, if we kill enough
to worry wondering have i killed enough
to wonder worrying have i made it?

it is gameplay to kill gameplay if we want it to mean anything
more than killing, less than gameplay, equal to our questioning,

is it gameplay to kill gameplay?
kill gameplay